Bridging the Worlds of 2D and 3D Interactions

Looking forward to a future without devices.

In a world where the devices around us are being connected before we even know why they should be, there is increasing buzz around the idea of the connected home: a futuristic ecosystem of products that provide feedback about the home that could transmit data about anything from what food is rotting in the fridge to what the vacuum cleaner accidentally sucked up while you were out.

As cool as this idea sounds, most concepts in the connected home leave me thinking “why would I ever need that?!”  Part of the problem is that it seems like 2D interactions are glued onto 3D products like lipstick on a pig, with an expectation that something magical will happen as soon as the cosmetic is applied.  This leaves many interaction designers like myself posing the question “How should we bridge the worlds of 2D and 3D interactions?”

This morning, I stumbled upon this…

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